07) Overview - Ruins of Zuan (Upper)

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07) Overview - Ruins of Zuan (Upper)

Post by EpicAndy on Fri Mar 14, 2014 11:13 am

This post assumes that you've read the others in this series, tried your hand at the easier raids first and are now a bit of a veteran.  It aims to provide you with information on each wave of this guild dungeon so that you can formulate a plan that works for you.  It doesn't tell you exactly what to do!

Where there are "known" setups that are fairly successful against a given wave, these are noted.

Rewards

Placing 1st will win you a Life Armour.
Placing 2nd or 3rd will win you a random piece of Leader's armour.
The death of Jereco and Hacquar will also send a random piece of Leader's armour to Auction for people to bid on.
The death of Destroyer Duncan will send a Life Armour to Auction or, very rarely, a Pioneer Ring.








Last edited by EpicAndy on Fri May 02, 2014 6:53 am; edited 8 times in total

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Ruins of Zuan (Upper) - Stage 1/6

Post by EpicAndy on Fri Mar 14, 2014 11:13 am



Characteristics:

Wave start: 100%
Wave end: ~97%

A trash wave comprised of three physical damage dealers.

Normal attack (back row): ~21,000 damage
Initiative skill attack (back row): Hits everyone, ~10,000 damage, every 4th round
Normal attack (front row): ~15,000 damage
Initiative skill attack (front row): Hits front row, ~15,000 damage, every 4th round

Recommended leader skill: Defensive Experience

Successful purple+3 formation:
Empty, MT, Druid
Shaman, Qriest, Cannon Lady


Last edited by EpicAndy on Mon Apr 07, 2014 3:45 am; edited 3 times in total

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Ruins of Zuan (Upper) - Stage 2/6

Post by EpicAndy on Fri Mar 14, 2014 11:13 am



Characteristics:

Wave start: ~97%
Boss only: ~96%
Wave end: ~70%

A boss wave comprised of Jereco dealing magical damage and two minions dealing physical damage.

Normal attack (minions): ~12,000 damage
Initiative skill attack (minions): Hits three random targets, ~6,000 damage, every 4th round

Normal attack (boss): ~46,000 damage (~38,000 damage against BB with his Qriest MDEF synergy)
Normal attack critical hits (boss): ~88,000 damage
Initiative skill attack (boss): Hits everyone, ~28,000 damage, every 10th round

Recommended leader skill: Magic Refuge

Successful purple+3 formation while minions are alive:
Empty, BB, Lady
Thief, WL, Qriest (if well equipped, otherwise Miss)

Successful purple+3 formation once minions are dead:
Empty, BB, Lady
Thief, WL, Qriest (if well equipped, otherwise Miss)


Last edited by EpicAndy on Thu Apr 17, 2014 8:08 am; edited 4 times in total

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Ruins of Zuan (Upper) - Stage 3/6

Post by EpicAndy on Fri Mar 14, 2014 11:13 am



Characteristics:

Wave start: ~70%
Wave end: ~68%

A trash wave comprised of three physical damage dealers.

Normal attack (all enemies): ~28,000 damage
Initiative skill attack (all enemies): Hits front row, ~15,000 damage, every 5th round

Recommended leader skill: Defensive Experience

Successful purple+3 formation:
Empty, MT, Druid
Shaman, Qriest, Cannon Lady


Last edited by EpicAndy on Mon Apr 07, 2014 4:02 am; edited 2 times in total

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Ruins of Zuan (Upper) - Stage 4/6

Post by EpicAndy on Fri Mar 14, 2014 11:14 am



Characteristics:

Wave start: ~68%
Boss only: ~67%
Wave end: ~38%

A boss wave comprised of Hacquar dealing magical damage and two minions dealing physical damage.

Normal attack (minions): ~30,000 damage
Initiative skill attack (minions): Hits front row, ~15,000 damage, every 4th round

Normal attack (boss): ~48,000 damage (~40,000 damage against BB with his Qriest MDEF synergy)
Normal attack critical hits (boss): ~100,000 damage
Initiative skill attack (boss): Hits everyone, ~28,000 damage, every 10th round

Recommended leader skill: Magic Refuge

Successful purple+3 formation while minions are alive:
Empty, BB, Lady
Thief, WL, Qriest (if well equipped, otherwise Miss)

Successful purple+3 formation once minions are dead:
Empty, BB, Lady
Thief, WL, Qriest (if well equipped, otherwise Miss)


Last edited by EpicAndy on Thu Apr 17, 2014 8:09 am; edited 3 times in total

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Ruins of Zuan (Upper) - Stage 5/6

Post by EpicAndy on Fri Mar 14, 2014 11:14 am



Characteristics:

Wave start: ~38%
Wave end: ~33%

A trash wave comprised of three physical damage dealers and three magical damage damage dealers.

Normal attack (back row shaman): ~25,000 magical damage
Initiative skill attack (back row shaman): Hits three random targets, ~13,000 magical damage, every 5th round
Normal attack (front row skeleton): ~31,000 physical damage
Initiative skill attack (front row skeleton): Hits front row, ~13,000 damage, every 5th round

Recommended leader skill: Defensive Experience

Note that this is a brutal wave and you will take casualties until you manage to thin them out a bit.  There is a strong argument for going with a maximum DPS team to burn a few of these guys down as quickly as possible rather than trying to tank them as they'll wipe out a tanking team almost as quickly as a full DPS team while all six of them are still alive.  Fortunately, they don't have a huge amount of health.

Defensive purple+3 formation:
Empty, MT, Druid
Miss, Cannon Lady, Qriest or Female Druid

Offensive purple+3 formation:
Brick, BEM, Hunter,
Shaman, Cannon Lady, Empty


Last edited by EpicAndy on Sat May 03, 2014 11:32 am; edited 5 times in total

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Ruins of Zuan (Upper) - Stage 6/6

Post by EpicAndy on Fri Mar 14, 2014 11:14 am



Characteristics:

Wave start: ~33%
Boss only: ~32%
Wave end: 0%

A boss wave comprised of Destroyer Duncan dealing magical damage and two minions dealing physical damage.

Normal attack (minions): ~31,000 physical damage
Initiative skill attack (minions): Hits front row, ~13,000 physical damage, every 4th round

Normal attack (boss): ~50,000 magical damage (~42,000 damage against BB with his Qriest MDEF synergy)
Normal attack critical hits (boss): ~110,000 magical damage
Initiative skill attack (boss): Hits everyone, ~31,000 magical damage, every 10th round

Recommended leader skill: Magic Refuge

This is another fairly vicious fight.  Your success will depend on high health (from items or arena rank) combined with stacking multiple Magic Refuge.  The more Magic Refuge you have in play, the lower the health of your cards can be.

Defensive purple+3 formation:
Empty, BB, Lady
Thief, WL, Qriest or Miss

Offensive purple+3 formation:
Brick, BEM, Hunter,
Shaman, Cannon Lady, Empty


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